|
Information,
Knowledge, and Technology
by David M. Schwartz, CEO, ImaginOn,
Inc. 2 October 1998
As many predicted,
one of the dominant characteristics of the latter half of
the twentieth century is the vast quantity of data generated
and recorded each year. This deluge is caused by many
factors, including an increase in authors, new publication
channels, the growth of higher education, government sponsored
research, automated data gathering, etc., etc. Each
year, there is more new data about more things than anybody
can process or catalog in any one place. Of course, data is
not information. Indeed, data may conceal information,
especially when the methods of gathering the data are inappropriate
to the subjects.
Finding,
qualifying, analyzing and reducing data into useful information
is now a major job in and of itself, independent of any
useful application of the formatted information. What is
now called Information Science is the rapidly growing academic
area that encompasses all the formal aspects of turning
data into information, and then keeping track of it.
Even after data has been processed in some rational way,
no substantial reduction on the quantity of materials occurs,
but, in general, at least the quality of the material is
increased.
Today's
seemingly endless pool of information is the raw material
of a new business: the knowledge industry. Books,
magazines, websites, research reports and newsletters that
provide condensed, digested summaries of information that
enable businesses and consumers to shop intelligently for
goods and services are one popular product line of the knowledge
industry. Educational and instructional materials
that assist and aid teaching and learning are the second
big product line of the knowledge industry. Since
the knowledge industry also generates new information as
it processes the old, updating and republishing previous
output is yet another component of the business. Then
there is the archiving of finished knowledge products; in
libraries or electronic storage sites.
While
information grows exponentially and the knowledge industry
produces more and more packaged information goods of ever
more diverse types, every human being remains limited by
the 24-hour day. This fundamental conflict, between
time available and quantity of information to cope with,
is a problem in the workplace, the home and schools. In
the workplace, the challenge is to obtain relevant information
in a compact form that is easy to comprehend in the minimum
time possible, so that correct decisions can be made expeditiously.
When the available information is impossible to understand,
and no other simpler source is immediately available, a
quick refresher course or training session is required prior
to studying the information.
In the
home or leisure setting, the information required may pertain
to recreational options, but the cost/benefit equation is
similar to the business case. In education, the information
explosion is compounded by the fact that new, original data
is also created as part of the educational research process.
Faced with this dilemma, schools have become more specialized;
reducing the quantity of information that must be processed
within a specific curriculum. Students and teachers
have adopted computer technology to assist all aspects of
academic life. These changes in education have helped,
but in the most rapidly changing fields, such as medicine
and engineering, it is not uncommon for the materials presented
in the freshman year to be obsolete by the date of graduation.
Software
technology has an important role to play, facilitating solutions
to all aspects of the quality and timeliness of information,
including information overload and obsolescence. Software
to address these issues takes many forms. In the field
of information acquisition, Internet browsing software coupled
with search engine websites is the most widely used software
tool set. Within specific professions, proprietary
information search and retrieval software does much of the
work; Lexus/Nexus in law and Bloomberg in finance, are two
of many such systems.
In education,
numerous software applications are available for teachers
and students. Software is available that assists teachers
in creating lesson plans. Teachers can use complete
all-in-one "courseware" applications that are themselves
entire lesson sets. Students use training software
to learn everything from typing to advanced math.
Education in the corporate setting extends from internal
systems training to business policy dissemination.
While
the software applications and systems mentioned above are
useful, they are far from optimal, and should be considered
"first generation" tools for solving information glut problems.
Among the deficiencies of the first generation tools are
piecemeal topical coverage, limited depth, inconsistent
and/or difficult user interfaces, lack of interoperability,
and non-periodic, slow or nonexistent updates.
These
problems are so widespread and taken for granted that in
many cases they go unnoticed. For example, most Internet
users don't realize that they are using three different,
inconsistent, pieces of software every time they search
the Web: an operating system, a browser and a search engine.
Then to package the end product of searching and downloading
into something others can use, two more software applications
are needed: a word processor and a graphics editor.
Ideally,
desired information should be searched, formatted and delivered
in a useable package within seconds of a spoken request.
Say to some future device, "Report on coffee production
in Brazil, 1997", and the result will be either a printed
report with graphs, pictures and text, or a documentary-style
videotape or CD ROM. This is not as farfetched as
it seems. In fact, automated, timely, formatted information
retrieval is the subject of ImaginOn's Transformational
Database Processing and Playback (TDPP) technology.
This technology is discussed in detail in the
white paper on this website.
The tools that have been created to embody TDPP are discussed
on the CMS
page
of this website. TDPP technology will enable second generation
software systems capable of performing the example given above.
Most of the hardware and software pieces of the puzzle have
already been built, separately. Some of these components
are available from ImaginOn, some from other developers. Voice
recognition software, by IBM or Dragon Systems can parse spoken
action requests. Internet and/or intranet database searches
can be performed by ImaginOn's WebZinger, retrieving text,
pictures, graphs, audio and video. Output formatting
for video screen or printer can be performed by WebZinger.
Automated production of the print job, CD ROM or videotape
from computer files is possible, and will likely be accomplished
before the end of 1999.
A second
generation software system that will be useful to the knowledge
industry is automated creation of curriculum materials,
such as courseware, lesson plans or in-service training
seminars. Where today's "authorware" is labor intensive
and has a steep learning curve, future authorware applications
based on TDPP technology will be usable by anybody.
Say, "Prepare a four-session post-graduate seminar about
Environmental Compliance Law", and the output will be the
materials required to lead a seminar series on the topic;
an outline, slides, graphs, short history of the topic,
key issues analysis and references. WebZinger School
Edition and ImaginAuthor are early examples of this sort
of product, though they are not comprehensive or fully automatic,
yet.
At this
time, personal computers and the networks connecting them
have the horsepower to handle all the required second generation
software, albeit more slowly than desired. Today,
a request for a comprehensive report on coffee production
in Brazil will take hours, not seconds. Over the next
few years, as networks and PCs get faster, and TDPP technology
is developed further, the information explosion will become
something easier to live with.
|